Pharaoh starts you out on what a handful of training missions, of which Nubt is the first. All training missions are scenarios which are unavoidable in your career path and for those new to city building are quite important building blocks.
First, find a nice spot to build a few houses remember
they must be within two spaces of a road. Houses built beyond this distance will disappear (but only after having paid for the plot)
do not to build too many houses. The aim is to get the houses to evolve, and the more properties you have the longer it takes people to move into them all, and the slower properties will evolve.
Once your population reaches 150 people a trigger event occurs (Food or famine message). Here you learn about the provision of food to your people. This includes setting up hunting lodges to hunt ostrich, building a granary to store the ostrich meat and a bazaar to supply the goods to the houses.
Shortly thereafter you will be introduced to water supplies. As with bazaars water is carried by 'walkers'. The water supply walkers get their water from the water supply and then walk of down the road - the direction they head off in is random. You will learn the problems this causes later. At this stage it is worth watching the houses
If you ensure that your properties are getting water and food they should evolve into meagre shanties. As six meagre shanties are required to win the Nubt scenario you should keep a check on house evolution. Until you recognise the different housing types you will need to check on their statuses. To do this you place your mouse over the property and right-click. This will highlight what the problem is that is preventing your selected house from evolving, and allow you to rectify the situation.
It is possible to win the scenario at this point. You will know you have won when you see the 'Victory' message. However you will probably have to learn about fires and firehouses first. Fire houses should be placed near major buildings. In Nubt you need to ensure that a firehouse walker passes each home, to reduce the risk of fire. As with reality fire spreads from one building to another, so those firehouse walkers need to be close at hand.
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